Managing Sound Wave Integrity
Going back to the sound wave, the more energy you put behind it (amplification), the more forceful its energy (vibration) becomes. You step down harder on the gas pedal and it goes faster. Hopefully when you’re in the car and you hammer the throttle you have plenty of open road in front of you. Unfortunately for our precious sound wave, when it is all jacked up on 10,000 watts of power, it is going to crash hard, and quickly. Traveling at 1,086 feet per second, it won’t take it long to travel 30 feet!
We like to use an analogy of atom smashing when describing how to maintain sound wave integrity. We know that sound waves are flying around the room at every angle and bouncing off every surface. These rooms are intended to be highly contained spaces (sealed), utterly saturated with supercharged sound waves. We know that if these rooms are not treated properly (or at all), our old friend distortion will unquestionably join the party as sound level increases. When a sound wave on steroids makes contact with an untreated solid surface, it causes it to deform. Within the industry, the term we use is decay, such that when the sound wave begins to deform, there is logically a resultant change in sound quality.
Our primary objective is soften the blow when our Goliath sound wave hits the back wall, side wall, etc., such that its impact becomes more of a glancing blow than a head-on collision. We want the sound wave to “look” the same after it bounces off the wall as it did prior to contact, and not be broken up into a thousand tiny pieces.
When we manage our sound energy in this way, if offers the homeowner the ability to listen to their massive systems at any volume level they choose and know for certain they will always enjoy a clear, detailed, pristine, distortion free cinematic audio experience. Our expertise in this arena puts us among the most skilled theater builders in the world, and the ultimate performance of our rooms superior to 99% of all home theaters, and 100% of all commercial theaters.
Seal the Chamber. Pressurize the Room.